Daffy Duck Look-alike made in Poser 4 (Version 2)
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This Poser is for non-commercial use only.  The Looney-Toons characters
are owned by Time-Warner.  No liability will be assumed by the author of
these files for legal or property damages incurred through the use of
these files.  
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Place the poser file in any folder you like.
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Unlike some of my previous toon character creations, this figure was 
not made as an add-on to someone else's toon character body or from
some one else's mesh.  If you have Poser 4 you could make something 
like this without any extra software.   

The shoulder and forearms were taken from the P-4 woman with the grouping 
tool.  If you are running Poser 3 or an older version, you may not have 
the geometry files for the arms.  This file may not work for
Poser 3 users.  The brow and tail feathers were curved polygons taken 
from P-4 man's legs. Most of the body was constructed from basic Prop
shapes or propshapes that were cutdown with the grouping tool.
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Important Questions
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But Hasdrubal, Why are so many of the body parts duplicated as attached 
props? 
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When you make original poser figures from poser props, the new figures are
all one color.  You can't make the body black, and the bill and legs 
yellow-orange on the figure. Making a texture map with UV mapper doesn't 
solve the problem either. A new figure made of poser props will project 
a texture map separately on to each body part, such that the chest will 
show the complete map, the hip will show the complete map, and the neck 
will show the complete map. I solved the color problem with prop duplicates
of the figure body parts.  Then I made the duplicated figure parts invisible so
they would not show through the attached props.  

Should I move the body parts or the attached props?
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Always move the body part instead of the attached prop.  You will be able
to tell the body part from the duplicated prop by the name given.  Each
prop is labeled as a prop and has probably been locked in place, so you 
can't move it.  

How do I move Daffy Lookalike's mouth to simulate speech?
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Find the body part marked "Mouth Lower 1".  There is a parameter dial 
marked "talking" for simulating speech mouth movements.  
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What has been changed since the first version?

I fixed up his hands with added props so they would not appear
transparent at some angles.  I also did some additional joint editing 
on the fingers to make them rotate more correctly.(They aren't perfect,
but, I did improve them some.)

HASDRUBAL
June 2002
hamilcar1234@yahoo.com